Experience is the new reality! This video isn't your everyday typical video. It take a look into how communication has changed in the past and how it could change in the future. You will see elements of different kinds of immersive technologies coming into play as communication advances. Selling of memory and experiences become an everyday thing. Live a thousand lifetimes by purchasing experiences. We could even one day save the lives and experiences of our great thinkers, famous leaders, or the horrors of war experience and be able to learn from them without having the need to make mistakes ourselves. My favorite part of the video is where they say "Google Buys Microsoft" Ha! The future will be interesting, I wonder how close it'll turn out like this video. Take a look!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
For more news and videos on immersive technologies visit : www.immersivetech.org
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Think Rock Band is cool? Then you totally have to check this view out. This is how Freddiew envisions how a rhythm game might look like in the future. Here the rock and roll classic "Noob Slayer" is being played with an simulated overlay of Augmented Reality. Augmented reality meets rhythm gaming! No more glancing back and forth at your instrument and trying to match what is happening on the screen. With augmented reality, everything is overlayed for you right on top of the real world. If things were to get any easier, the game would play itself for you! This is just another awesome example of what augmented reality and immersive technology can do to improve well... just about everything!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
For more news and videos on immersive technologies visit : www.immersivetech.org
Imaging science is playing an increasingly important role in all areas of education, in this case it is in the field of medicine. The Cornell Visualization Facility is the world's first high definition 3D virtual reality environment projected in a 3D CAVE environment. It uses the highest resolution blended images possible, projected on three walls and a walk-on floor. An interactive tracking device, worn by the primary user, coupled with a hand-held electronic wand to manipulate the images, allows multiple researchers to "move around" simultaneously within a three-dimensional data set or structure.
3D immersive technology at Cornell Medical enables visionary breakthroughs in biomedical research -- Vanessa Borcherding, System Administrator, Institute for Computational Biomedicine (ICB) at Weill Cornell provides an in-depth look at how Christie's 3D technology is utilized.
This method of research and learning certainly would make comprehension easier. Instead of trying to visualize mentally the molecule or compound you're working with you can see and handle it directly. How much easier is it ~see~ a driving route than it is to conceptualize or listen to someone discribe a route. In this instance, if pictures are worth a 1,000 words, this 3D CAVE system is worth a 1,000,000 words!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
Brainball is Smart studio's (The Interactive Institute Sweden) first completely hybrid research project game. The players move a ball on a table by the sole use of their brainwaves. Encouraging competition through relaxation, the game objective is to score a goal on the opponent's side with the least possible action. The players' brainwaves control a ball on a table, and the more relaxed scores a goal over the opponent.
They are using Emotiv's headset here to interpret the brainwaves but I am curious as to how the results is translated into actual actions. Perhaps some kind of magnetized system underneath the table? Anyone care to make a venture?
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
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What are haptic devices? Haptics is commonly referred to as the ability to interact with a virtual environment through physical contact, such as receiving sensations associated with what is going on in the virtual world through touch. There are two types of feedback. Tactile and kinesthetic. The first major breakthrough in Haptics technology came in 1993 when MIT’s AI laboratory created a device that made it possible for a person to feel a virtual object.
Since then Haptics technology has been making their appearance in everyday products such as smart phones that vibrate when touched. Haptic devices are even being merged with other fields of immersive technology. Researchers at the University of Tokyo have managed to combine Haptics with augmented reality with the creation of a hologram that can be paired with a tactile feedback system to give the user a physical feeling of the holographic object What’s more amazing is that it requires no special equipment, just your bare hands. Check out our video and see for yourself!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
For more news and videos on immersive technologies visit : www.immersivetech.org
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