Imaging science is playing an increasingly important role in all areas of education, in this case it is in the field of medicine. The Cornell Visualization Facility is the world's first high definition 3D virtual reality environment projected in a 3D CAVE environment. It uses the highest resolution blended images possible, projected on three walls and a walk-on floor. An interactive tracking device, worn by the primary user, coupled with a hand-held electronic wand to manipulate the images, allows multiple researchers to "move around" simultaneously within a three-dimensional data set or structure.
3D immersive technology at Cornell Medical enables visionary breakthroughs in biomedical research -- Vanessa Borcherding, System Administrator, Institute for Computational Biomedicine (ICB) at Weill Cornell provides an in-depth look at how Christie's 3D technology is utilized.
This method of research and learning certainly would make comprehension easier. Instead of trying to visualize mentally the molecule or compound you're working with you can see and handle it directly. How much easier is it ~see~ a driving route than it is to conceptualize or listen to someone discribe a route. In this instance, if pictures are worth a 1,000 words, this 3D CAVE system is worth a 1,000,000 words!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
What are haptic devices? Haptics is commonly referred to as the ability to interact with a virtual environment through physical contact, such as receiving sensations associated with what is going on in the virtual world through touch. There are two types of feedback. Tactile and kinesthetic. The first major breakthrough in Haptics technology came in 1993 when MIT’s AI laboratory created a device that made it possible for a person to feel a virtual object.
Since then Haptics technology has been making their appearance in everyday products such as smart phones that vibrate when touched. Haptic devices are even being merged with other fields of immersive technology. Researchers at the University of Tokyo have managed to combine Haptics with augmented reality with the creation of a hologram that can be paired with a tactile feedback system to give the user a physical feeling of the holographic object What’s more amazing is that it requires no special equipment, just your bare hands. Check out our video and see for yourself!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
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The Gestix system was developed by researchers from Ben Gurion University of the Negev (BGU), and is designed to enable doctors in the operating room to change digital images with a hand movement, rather than by touching a screen, keyboard or mouse - all of which compromise sterility and could spread infection.
There is actually a more detailed posting about this in an earlier posting but a video was not found. Here is the video to compliment the article and to demonstrate that gesture control has practical application beyond just basic computing and gaming.
What is Virtual Reality (VR)? The Meddling Geniuses at ImmersiveTech break it down and explain it in plain simple English. There is more virutal reality around than you think. Granted we still have quite a way to go but every journey begins with a first step.
Virtual reality is a term that applies to computer-simulated environments that simulate places in the real world as well as imaginary ones. It takes your ~current~ reality and ~replaces~ it with a virtual one. The first widely accepted ~digital~ virtual reality was created by the US Air Force in 1966 as part of their flight simulation training, however traces of attempts to ~replace~ reality predating digital computing can be found as far back as the 1860's when 360 art through panoramic murals began to appear.
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
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What are Brain-Computer Interfaces (BCIs)? The Meddling Geniuses at ImmersiveTech break it down and explain it in plain simple English. Who knows? You might learn something new, get a good laugh, and even share with your friends!
Brain-Computer Interfaces (BCIs), which is sometimes called a direct neural interface or brain-machine interface, is where the brain communicates directly with an external device. Sounds like science fiction? It's not! Granted we are still a long way to go for BCIs and with future development, BCI will be another way how innovation makes our world an easier, better, and more fun
place to be.
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
For more news and videos on immersive technologies visit : www.immersivetech.org
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