Imaging science is playing an increasingly important role in all areas of education, in this case it is in the field of medicine. The Cornell Visualization Facility is the world’s first high definition 3D virtual reality environment projected in a 3D CAVE environment. It uses the highest resolution blended images possible, projected on three walls [...]
What are haptic devices? Haptics is commonly referred to as the ability to interact with a virtual environment through physical contact, such as receiving sensations associated with what is going on in the virtual world through touch. There are two types of feedback. Tactile and kinesthetic. The first major breakthrough in Haptics technology came in [...]
The Gestix system was developed by researchers from Ben Gurion University of the Negev (BGU), and is designed to enable doctors in the operating room to change digital images with a hand movement, rather than by touching a screen, keyboard or mouse – all of which compromise sterility and could spread infection. There is actually [...]
What is Virtual Reality (VR)? The Meddling Geniuses at ImmersiveTech break it down and explain it in plain simple English. There is more virutal reality around than you think. Granted we still have quite a way to go but every journey begins with a first step. Virtual reality is a term that applies to computer-simulated [...]
What are Brain-Computer Interfaces (BCIs)? The Meddling Geniuses at ImmersiveTech break it down and explain it in plain simple English. Who knows? You might learn something new, get a good laugh, and even share with your friends! Brain-Computer Interfaces (BCIs), which is sometimes called a direct neural interface or brain-machine interface, is where the brain [...]
Press Releases
- 02/01/2011 ImTech Confers First-Ever Immersive Technology Awards – Technology News Report
- 11/17/2010 “StarCAVE takes home an Immy Award” – California Institute for Telecommunication and Information Technology (CalIT2)
- 11/11/2010 “The Immersive Technology Summit – A review” – International Society for Presence Research
- 11/01/2010 “Immersive Technology for Social Change” – Spare Change
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