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	<title>ImmersiveTech &#187; Media</title>
	<atom:link href="http://www.immersivetech.org/category/media/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.immersivetech.org</link>
	<description>Simulated Reality, Virtual Worlds, Interactive Devices</description>
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		<title>A Memoriam of Steve Jobs and Our (Im)Take</title>
		<link>http://www.immersivetech.org/applications/a-memoriam-of-steve-jobs-and-our-imtake/</link>
		<comments>http://www.immersivetech.org/applications/a-memoriam-of-steve-jobs-and-our-imtake/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 03:00:34 +0000</pubDate>
		<dc:creator>Tim Wut</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Gesture Tech]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[multi touch]]></category>
		<category><![CDATA[obama]]></category>
		<category><![CDATA[pancreatic cancer]]></category>
		<category><![CDATA[steve jobs]]></category>
		<category><![CDATA[steve jobs death]]></category>
		<category><![CDATA[steve jobs quote]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[technology news]]></category>
		<category><![CDATA[touch interface]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=4142</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/a-memoriam-of-steve-jobs-and-our-imtake/' addthis:title='A Memoriam of Steve Jobs and Our (Im)Take '  ><a class="addthis_counter"></a></div><a href="http://www.immersivetech.org/wp-content/uploads/macworld-2009-hacked-steve-jobs-dead.jpg"><img class="size-full wp-image-4143 alignleft" title="macworld-2009-hacked-steve-jobs-dead" src="http://www.immersivetech.org/wp-content/uploads/macworld-2009-hacked-steve-jobs-dead.jpg" alt="" width="277" height="177" /></a>Anyone who hasn't been living under a rock (and assuming your rock doesn't have WiFi access) just knows. The news of Steve Job's passing has exploded across the internet with tribute videos, old video viewings, and news blasts in the form of tweets, posts, and updates at an all time high. With one of the most poignant and impactful memorials ever created for... ANYONE on <a href="http://www.apple.com">Apple's homepage</a>, the news hit the tech and consumer world with an impact that exceeded that of The King of Pop's recent passing. But not to embark on an Apples to oranges argument, the influence of Apple Computers has had, in the tech consumer world, been undeniably profound with Steve Jobs at the forefront.

As also posted on <a href="http://techzulu.com/memoriam-of-steve-jobs/">Techzulu</a> (with an Immersive Technologies take on the bottom of this article): [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/a-memoriam-of-steve-jobs-and-our-imtake/' addthis:title='A Memoriam of Steve Jobs and Our (Im)Take '  ><a class="addthis_counter"></a></div><p><a href="http://www.immersivetech.org/wp-content/uploads/macworld-2009-hacked-steve-jobs-dead.jpg" rel="lightbox[4142]" title="macworld-2009-hacked-steve-jobs-dead"><img class="size-full wp-image-4143 alignleft" title="macworld-2009-hacked-steve-jobs-dead" src="http://www.immersivetech.org/wp-content/uploads/macworld-2009-hacked-steve-jobs-dead.jpg" alt="macworld 2009 hacked steve jobs dead A Memoriam of Steve Jobs and Our (Im)Take" width="277" height="177" /></a>Anyone who hasn&#8217;t been living under a rock (and assuming your rock doesn&#8217;t have WiFi access) just knows. The news of Steve Job&#8217;s passing has exploded across the internet with tribute videos, old video viewings, and news blasts in the form of tweets, posts, and updates at an all time high. With one of the most poignant and impactful memorials ever created for&#8230; ANYONE on <a href="http://www.apple.com">Apple&#8217;s homepage</a>, the news hit the tech and consumer world with an impact that exceeded that of The King of Pop&#8217;s recent passing. But not to embark on an Apples to oranges argument, the influence of Apple Computers has had, in the tech consumer world, been undeniably profound with Steve Jobs at the forefront.</p>
<p>As also posted on <a href="http://techzulu.com/memoriam-of-steve-jobs/">Techzulu</a> (with an Immersive Technologies take on the bottom of this article):</p>
<p><span id="more-4142"></span></p>
<p>Steve Jobs, CEO, Chariman, and Co-Founder of Apple led nothing short of an extraordinary life with significant ups and downs. From sleeping on floors and collecting recyclables during his adolescent years, to being fired from the very company he founded, the peak moments of his professional career had seen him build not only THE largest computer company in the world, but also one of the most largest film studios (Pixar) as well. Upon news of his resignation as Apple&#8217;s CEO in 2011, it was also announced that Jobs was a victim of pancreatic cancer with public disclosure of his declining health. But even through that, he continued to serve as Chairman for Apple&#8217;s board of directors until the very end.</p>
<p>So whether you loved or hated Jobs, use a Mac or a PC, love the svelte aesthetics of your Macbook Pro, or prefer the full control of your Android based device, there is no denying Steve Jobs and Apple&#8217;s influence on the consumer tech-space. So for your reading enjoyment, we&#8217;ve compiled a list of neat Steve Jobs related factoids, some of which you may already know, some you may not. Paying respect to a truly inspirational figure.</p>
<p><em>&#8220;The world has lost a visionary. And there may be no greater tribute to Steve’s success than the fact that much of the world learned of his passing on a device he invented.&#8221;</em> &#8211; President Barack Obama</p>
<p>R.I.P Steve Jobs 1955-2011</p>
<p style="text-align: center;"><a href="http://www.immersivetech.org/wp-content/uploads/steve_jobs-3d.jpg" rel="lightbox[4142]" title="steve_jobs-3d"><img class="aligncenter size-full wp-image-4144" title="steve_jobs-3d" src="http://www.immersivetech.org/wp-content/uploads/steve_jobs-3d.jpg" alt="steve jobs 3d A Memoriam of Steve Jobs and Our (Im)Take" width="500" height="313" /></a></p>
<ol>
<li>As of July 2001, Apple had over $4.2 billion in cash. Today? More than $76 billion in cash; 2 billion MORE than the US Treasury.</li>
<li>Steve Jobs studied calligraphy at Reed College and dropped out early in his educational career. He directly attributed influence a calligraphy class for the typeface and spacing of his Apple products.</li>
<li>The reaction to Steve Jobs&#8217; death was recorded in record breaking numbers. 10,000 tweets per second following news of his death on Wednesday night.</li>
<li>The trending search item: <em>&#8220;pancreatic cancer&#8221; </em>reached Google&#8217;s rankings at #2 in a span of one night.</li>
<li>As of June 2011, there have been 25 million iPads sold cumulatively since its introduction in April 2010.</li>
<li>To date, 14 billion apps have been downloaded via the App Store. In April 2010, just about 1.5 years ago, the number was at 4 billion. Right around when the iPad was launched.</li>
<li>Despite lackluster buzz, the most recent iPhone 4S got 200,000 pre-orders in just 12 hours.</li>
<li>Jobs purchased animated studio &#8216;Pixar&#8217; at $5M from Lucasfilms in 1986. In 2006, he sold Pixar to Disney for $7.6B and became Disney&#8217;s biggest shareholder.</li>
<li>Apple made the first mass-market color digital camera in 1994. The camera had no digital display, boasted one megapixel, took a total of eight photos, and cost $749.</li>
<li>Apple is the 2nd largest company in the world, right behind Exxon-Mobil.</li>
</ol>
<p><strong>And the ImTech take (please note this is my personal opinion and perception):</strong></p>
<p style="text-align: center;"><a href="http://www.immersivetech.org/wp-content/uploads/iphone_touchscreen_gross.jpg" rel="lightbox[4142]" title="iphone_touchscreen_gross"><img class="aligncenter size-medium wp-image-4148" title="iphone_touchscreen_gross" src="http://www.immersivetech.org/wp-content/uploads/iphone_touchscreen_gross-266x300.jpg" alt="iphone touchscreen gross 266x300 A Memoriam of Steve Jobs and Our (Im)Take" width="266" height="300" /></a></p>
<p>Steve Jobs&#8217; Apple products have directly and indirectly influenced a huge spur in development and awareness of immersive technologies. The iPhone entered into the peak of a mobile industry monster that ran on button interfaces, and maybe sometimes, styluses. In just a few short years, they made <strong>touch-based interfaces</strong> the standard. Along with the iPod touch, multi-touch tracking pads and mouse, and the iPad; these devices fueled a continual growth in interest for touch-based computing further moving consumers away from the conventional (and aging) buttons and mouse.</p>
<p>The iPad and Macbook Air and the<strong> convenience of personal computing</strong>: Prior to the introduction and upgrades of these products, you were forced to choose between portable and lackluster, or powerful and inconvenient. The introduction of unobtrusive product offerings for personal computing that actually could handle a reasonable workload has been key, especially considering that the tablet and netbook market was small and slow to adopt. In addition, the iPad has played a huge role in the tablet industry BOOM.</p>
<p><a href="http://www.immersivetech.org/wp-content/uploads/augmentedrealitymain-420x0.jpg" rel="lightbox[4142]" title="augmentedrealitymain-420x0"><img class="aligncenter size-full wp-image-4147" title="augmentedrealitymain-420x0" src="http://www.immersivetech.org/wp-content/uploads/augmentedrealitymain-420x0.jpg" alt="augmentedrealitymain 420x0 A Memoriam of Steve Jobs and Our (Im)Take" width="420" height="272" /></a><strong></strong></p>
<p>Also, keep in mind the huge spur in momentum for the <strong>Augmented Reality industry</strong> from the iphone/iPad boom<strong></strong>.  Prior to the iPhone, even the constant action of holding phones in the air (to seek &amp; view visual digital information overlayed on the physical world) didn&#8217;t exist. The app store model and popularity of the iPhone also led to strong competitive development by Google&#8217;s Android OS and their (more open-source friendly) brand of products contributing to the augmented reality industry.</p>
<p>We can also discuss the iPhone as a <strong>technological extension of one&#8217;s self</strong> (human-android relationship) (there&#8217;s an app for that). The iPhone entered into a niche market of smart phone users at a high buy-in price Now, the prominence of smart phones (with touch-interfaces no doubt) is ubiquitous. We use our phones to guide us (GPS) and our decisions (Yelp); to schedule, document, then broadcast our lives, and to connect to others. Smart phones have become our first full-time extension of our physical forms within the digital space. (When&#8217;s the last time you put down your phone?)</p>
<p><a href="http://www.immersivetech.org/wp-content/uploads/android-v-iphone.jpg" rel="lightbox[4142]" title="android-v-iphone"><img class="aligncenter size-full wp-image-4146" title="android-v-iphone" src="http://www.immersivetech.org/wp-content/uploads/android-v-iphone.jpg" alt="android v iphone A Memoriam of Steve Jobs and Our (Im)Take" width="400" height="245" /></a>And let&#8217;s not forget the influence on the development of the <strong>Android OS industry</strong> &#8211; whole industries and markets created to compete against Apple iOS. Some might enjoy the open source availability and rootability of Android&#8217;s devices, and maybe they curse Apple&#8217;s proprietary nature and marked up prices of their products. But no matter what side you&#8217;re on and what you prefer, we can at least mildly agree that the quality of Android&#8217;s operating system has been strongly influenced by the iPhone&#8217;s success&#8230; competition breeds continual innovation. From both sides.</p>
<p style="text-align: center;"><a href="http://www.immersivetech.org/wp-content/uploads/tumblr_lp3zwp7UBh1qzlu28o1_500.jpg" rel="lightbox[4142]" title="tumblr_lp3zwp7UBh1qzlu28o1_500"><img class="aligncenter size-full wp-image-4149" title="tumblr_lp3zwp7UBh1qzlu28o1_500" src="http://www.immersivetech.org/wp-content/uploads/tumblr_lp3zwp7UBh1qzlu28o1_500.jpg" alt="tumblr lp3zwp7UBh1qzlu28o1 500 A Memoriam of Steve Jobs and Our (Im)Take" width="400" height="294" /></a></p>
<p>And finally, we speak on the <strong>widespread adoption of 3D media</strong>. While Apple didn&#8217;t invent 3D technology, the wide monetary success of 3D animated films by Pixar (and a consistent growth of quality 3D productions by other studios) has given the 3D industry such a strong demand that 3D media appears to be rapidly on its way to being the standard.</p>
<p>I understand Apple doesn&#8217;t necessarily invent these breaking technologies, nor are they ever the first do adopt/implement. Instead, they do seem to be the ones to set the standard. So whether you admired Jobs&#8217; vision, or thought he was pompus and abrasive, own Mac products, or prefer performance per dollar over aesthetics; I&#8217;d like to point out just the same to everyone how influential it appears Apple has been on the Immersive Technologies space as a whole.<!-- PHP 5.x --></p>
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			<wfw:commentRss>http://www.immersivetech.org/applications/a-memoriam-of-steve-jobs-and-our-imtake/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Immersive Tech @ SIGGRAPH 2011</title>
		<link>http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/</link>
		<comments>http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 20:32:59 +0000</pubDate>
		<dc:creator>CaseyG</dc:creator>
				<category><![CDATA[Art & Entertainment]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Consumer Item]]></category>
		<category><![CDATA[Displays]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gesture Tech]]></category>
		<category><![CDATA[Haptics]]></category>
		<category><![CDATA[Holograms]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Robotics & AI]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[cyclone display]]></category>
		<category><![CDATA[disney imagineering]]></category>
		<category><![CDATA[Display]]></category>
		<category><![CDATA[face-to-avatar]]></category>
		<category><![CDATA[hapmap]]></category>
		<category><![CDATA[interactivetop]]></category>
		<category><![CDATA[iscan3d]]></category>
		<category><![CDATA[mommy tummy]]></category>
		<category><![CDATA[pocopoco]]></category>
		<category><![CDATA[recompose]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[telenoid]]></category>
		<category><![CDATA[thermal interactive]]></category>
		<category><![CDATA[toucheo]]></category>
		<category><![CDATA[true 3d]]></category>
		<category><![CDATA[vancouver]]></category>
		<category><![CDATA[virtual crepe maker]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3988</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/' addthis:title='Immersive Tech @ SIGGRAPH 2011 '  ><a class="addthis_counter"></a></div><iframe width="460" height="292"  src="http://www.youtube.com/embed/sDfLY3vMjw8?rel=0" frameborder="0" allowfullscreen></iframe>

We had the opportunity to attend SIGGRAPH 2011, Vancouver this past week and were really happy with what we saw. It takes a certain level of innovation to excite us at this stage of the game but the exhibitors this year definitely did not disappoint. [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/' addthis:title='Immersive Tech @ SIGGRAPH 2011 '  ><a class="addthis_counter"></a></div><p style="text-align: center;"><iframe src="http://www.youtube.com/embed/sDfLY3vMjw8?rel=0" frameborder="0" width="560" height="349"></iframe></p>
<p>We had the opportunity to attend SIGGRAPH 2011, Vancouver this past week and were really happy with what we saw. It takes a certain level of innovation to excite us at this stage of the game but the exhibitors this year definitely did not disappoint. The video above is a compilation of just some of the things we got to see in the Emerging Technologies section of the event.</p>
<p>Since it is not entirely clear what the functions of everything in the video is, I will do my best to explain each briefly in order here:<br />
(please keep in mind that some of these names are not official)<br />
<strong><br />
Face-to-Avatar</strong>: A blimp that houses a projector, microphone, and camera for new age telepresence applications. It can display either a static image or a stream being sent to its on board wireless receiver.<br />
<strong>Cyclone Display</strong>: A display that spins disks with different patterns on them. The speed of the disk, along with the speed that the projector is flickering at, determines what colors you will see. Essentially each disk is a sort of pixel.<br />
<strong>ISCAN3D</strong>: A 3D scanner for your iPhone that works in a few minutes on just input from 5-30 pictures.<br />
<strong>InteractiveTop</strong>: A twist on the game of tops with graphics and sounds galore. It tracks the collisions and features a magnetic controller for each top too.<br />
<strong>Mommy Tummy</strong>: A strap on tummy that is used to simulate both the joys and stresses of pregnancy.<br />
<strong>Recompose: Actuated Surface</strong>: A series of actuators that can be controlled using gestures as well as direct manipulation.<br />
<strong>Vection Field</strong>: A device that can influence pedestrians to walk in a certain direction by displaying a certain dynamic pattern.<br />
<strong>Toucheo</strong>: An immersive multi-touch workstation that can be used to easily manipulate 3D assets.<br />
<strong>Telenoid</strong>: A telepresence robot that can transmit voice and facial movements and is neither male nor female, young nor old.<br />
<strong>Virtual Crepe Maker</strong>: A haptic representation of fluid dynamics that has been made fun by the crepe making game.<br />
<strong>True 3D Display</strong>: A 3D display that uses laser-plasma technology to output a virtual object with the amazing resolution of 50,000 points per second. (A part broke in transit and they only were able to operate it at half of its capability.<br />
<strong>Thermal Interactive Media</strong>: A display that senses the temperature of its input and reacts accordingly.<br />
<strong>PocoPoco</strong>: A new age musical interface and sequencer with 16 solenoids that are loaded with sensors.<br />
<strong>HAPMAP</strong>: A sort of haptic navigation in which the user holds a device in their hand which simulates the feeling of sliding your hand along a railing. The &#8220;rail&#8221; is on a pivoting actuator so that it can steer the user in the right direction.</p>
<p>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8233/' title='IMG_8233'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8233-150x150.jpg" class="attachment-thumbnail" alt="IMG 8233 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8233" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8119/' title='IMG_8119'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8119-150x150.jpg" class="attachment-thumbnail" alt="IMG 8119 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8119" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8120/' title='IMG_8120'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8120-150x150.jpg" class="attachment-thumbnail" alt="IMG 8120 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8120" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8121/' title='IMG_8121'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8121-150x150.jpg" class="attachment-thumbnail" alt="IMG 8121 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8121" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8122/' title='IMG_8122'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8122-150x150.jpg" class="attachment-thumbnail" alt="IMG 8122 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8122" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8123/' title='IMG_8123'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8123-150x150.jpg" class="attachment-thumbnail" alt="IMG 8123 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8123" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8124/' title='IMG_8124'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8124-150x150.jpg" class="attachment-thumbnail" alt="IMG 8124 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8124" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8125/' title='IMG_8125'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8125-150x150.jpg" class="attachment-thumbnail" alt="IMG 8125 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8125" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8126/' title='IMG_8126'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8126-150x150.jpg" class="attachment-thumbnail" alt="IMG 8126 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8126" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8127/' title='IMG_8127'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8127-150x150.jpg" class="attachment-thumbnail" alt="IMG 8127 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8127" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8128/' title='IMG_8128'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8128-150x150.jpg" class="attachment-thumbnail" alt="IMG 8128 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8128" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8131/' title='IMG_8131'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8131-150x150.jpg" class="attachment-thumbnail" alt="IMG 8131 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8131" /></a>
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<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/img_8232/' title='IMG_8232'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/IMG_8232-150x150.jpg" class="attachment-thumbnail" alt="IMG 8232 150x150 Immersive Tech @ SIGGRAPH 2011" title="IMG_8232" /></a>
<a href='http://www.immersivetech.org/applications/art-entertainment/immersive-tech-siggraph-2011/attachment/siggraph-pic/' title='siggraph pic'><img width="150" height="150" src="http://www.immersivetech.org/wp-content/uploads/siggraph-pic-150x150.jpg" class="attachment-thumbnail" alt="siggraph pic 150x150 Immersive Tech @ SIGGRAPH 2011" title="siggraph pic" /></a>
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		<title>Mobius 8 Recap</title>
		<link>http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/</link>
		<comments>http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 19:50:07 +0000</pubDate>
		<dc:creator>CaseyG</dc:creator>
				<category><![CDATA[Art & Entertainment]]></category>
		<category><![CDATA[Gesture Tech]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[dome]]></category>
		<category><![CDATA[Hydra]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[mobius 8]]></category>
		<category><![CDATA[Vortex]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3954</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/' addthis:title='Mobius 8 Recap '  ><a class="addthis_counter"></a></div>Here are some pictures and videos from the Mobius 8 show on Friday at the Vortex Immersion Dome.<iframe src="http://www.youtube.com/embed/YzmOXLSKc2I?hl=en&#38;fs=1" frameborder="0" width="425" height="349"></iframe><p><a href="http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/attachment/_mg_3027/" rel="attachment wp-att-3955"><img class="aligncenter size-medium wp-image-3955" title="_MG_3027" src="http://www.immersivetech.org/wp-content/uploads/MG_3027.jpg" alt="Mobius 8 at the Vortex Immersion Dome" width="435" height="289" /></a></p>All media is courtesy of our good friend Sam Joos of www.joosbox.tv</p>]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/' addthis:title='Mobius 8 Recap '  ><a class="addthis_counter"></a></div><p>Here are some pictures and videos from the Mobius 8 show on Friday at the Vortex Immersion Dome.<br />
<a href="http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/attachment/_mg_3019/" rel="attachment wp-att-3956"><img class="aligncenter size-medium wp-image-3956" title="_MG_3019" src="http://www.immersivetech.org/wp-content/uploads/MG_3019-300x200.jpg" alt="MG 3019 300x200 Mobius 8 Recap " width="435" height="289" /></a><br />
<a href="http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/attachment/_mg_3007/" rel="attachment wp-att-3957"><img class="aligncenter size-medium wp-image-3957" title="_MG_3007" src="http://www.immersivetech.org/wp-content/uploads/MG_3007.jpg" alt="MG 3007 Mobius 8 Recap " width="435" height="289" /></a><br />
<a href="http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/attachment/_mg_3030/" rel="attachment wp-att-3958"><img class="aligncenter size-medium wp-image-3958" title="_MG_3030" src="http://www.immersivetech.org/wp-content/uploads/MG_3030-300x200.jpg" alt="MG 3030 300x200 Mobius 8 Recap " width="435" height="289" /></a><br />
<a href="http://www.immersivetech.org/applications/art-entertainment/mobius-8-recap/attachment/_mg_3027/" rel="attachment wp-att-3955"><img class="aligncenter size-medium wp-image-3955" title="_MG_3027" src="http://www.immersivetech.org/wp-content/uploads/MG_3027.jpg" alt="MG 3027 Mobius 8 Recap " width="435" height="289" /></a></p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/A_aLyBitMTA?hl=en&amp;fs=1" frameborder="0" width="425" height="349"></iframe></p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/YzmOXLSKc2I?hl=en&amp;fs=1" frameborder="0" width="425" height="349"></iframe></p>
<p>All media is courtesy of our good friend Sam Joos of www.joosbox.tv</p>
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		<title>110 Stories: Twin-Towers Augmented Reality App</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/110-stories-twin-towers-augmented-reality-app/</link>
		<comments>http://www.immersivetech.org/perception/augmented-reality/110-stories-twin-towers-augmented-reality-app/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 22:18:11 +0000</pubDate>
		<dc:creator>CaseyG</dc:creator>
				<category><![CDATA[App]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[twin towers]]></category>
		<category><![CDATA[world trade center]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3946</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/perception/augmented-reality/110-stories-twin-towers-augmented-reality-app/' addthis:title='110 Stories: Twin-Towers Augmented Reality App '  ><a class="addthis_counter"></a></div>A cool project that I recently found that holds some sentimental value to myself is 110 Stories, an app that allows the user to superimpose the World Trade Center Towers back into the skyline.
The app will first guide the user to the correct orientation so that the towers are placed accurately in the picture. One can then take a picture and write a story about whatever their heart desires. The picture and note will then be showed on an online map where you can view locations where others have taken pictures from and comment.
<p style="text-align: center;"><iframe frameborder="0" height="400px" src="http://www.kickstarter.com/projects/110stories/110-stories-augmented-reality-twin-towers-iphone-a/widget/video.html" width="460px" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/perception/augmented-reality/110-stories-twin-towers-augmented-reality-app/' addthis:title='110 Stories: Twin-Towers Augmented Reality App '  ><a class="addthis_counter"></a></div><p style="text-align: center;"><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/110stories/110-stories-augmented-reality-twin-towers-iphone-a/widget/video.html" width="480px" allowfullscreen></iframe></p>
<p>A cool project that I recently found that holds some sentimental value to myself is 110 Stories, an app that allows the user to superimpose the World Trade Center Towers back into the skyline.<br />
The app will first guide the user to the correct orientation so that the towers are placed accurately in the picture. One can then take a picture and write a story about whatever their heart desires. The picture and note will then be showed on an online map where you can view locations where others have taken pictures from and comment.</p>
<p>Brian August has posted this project on Kickstarter and is seeking donations to get to his $25,000 development cost. He is currently almost 80% there with 15 days remaining to pledge. If he does not reach the $25k mark by August 13th then the project will not be able to launch. You can donate at http://www.kickstarter.com/projects/110stories/110-stories-augmented-reality-twin-towers-iphone-a</p>
<p>The app will be available for free in the iPhone marketplace.</p>
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		<title>Mobius 8 Performance!</title>
		<link>http://www.immersivetech.org/applications/art-entertainment/mobius-8-performance/</link>
		<comments>http://www.immersivetech.org/applications/art-entertainment/mobius-8-performance/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 01:31:41 +0000</pubDate>
		<dc:creator>CaseyG</dc:creator>
				<category><![CDATA[Art & Entertainment]]></category>
		<category><![CDATA[Gesture Tech]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[Hydra]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[mobius 8]]></category>
		<category><![CDATA[Mobius8]]></category>
		<category><![CDATA[Vortex]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3940</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/mobius-8-performance/' addthis:title='Mobius 8 Performance! '  ><a class="addthis_counter"></a></div><iframe width="460" height="320" src="http://www.youtube.com/embed/Mp5IPedNxrM?hl=en&#038;fs=1" frameborder="0" allowfullscreen></iframe>
Mobius 8 and other special guests will be performing at the Vortex Immersion Dome from 7:00-9:30pm this Friday, July 29th. Vortex is located at 450 S. Bixel St., Los Angeles, CA and you must RSVP to info@vorteximmersion.com with the full names of all attending.]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/mobius-8-performance/' addthis:title='Mobius 8 Performance! '  ><a class="addthis_counter"></a></div><p>Mobius 8 and other special guests will be performing at the Vortex Immersion Dome from 7:00-9:30pm this Friday, July 29th. Vortex is located at 450 S. Bixel St., Los Angeles, CA and you must RSVP to info@vorteximmersion.com with the full names of all attending.</p>
<p>I had the pleasure of seeing Mobius 8 perform a demo recently at the dome and boy was I amazed. Mobius 8 (John Laraio) has invented a multi-dimensional instrument/controller called the Hydra; it is a rack that has infrared sensors mounted to it that can be &#8220;played&#8221; by passing your hand through its field of view. The sensors can pick up how fast the hand is moved into and out of its view and at what distance. This information then gets translated into MIDI which can be used to control sounds, lights, lasers, video, you name it.</p>
<p>I thoroughly enjoyed watching Mobius 8 perform because you get more than just the listening aspect of a DJ. The video does not really do this guy justice, but when he is on stage your eyes are locked on how he is controlling the Hydra. Not only is it cool to look at the correlation between his movements and the music, but the lasers are just cool to begin with!</p>
<p>Here is a sneak peek of what to expect:</p>
<p style="text-align: center;"><iframe width="560" height="349" src="http://www.youtube.com/embed/Mp5IPedNxrM?hl=en&#038;fs=1" frameborder="0" allowfullscreen></iframe><br />
Mobius 8&#8242;s Demo Set</p>
<p>And check out their websites:</p>
<p>http://www.mobius8.com</p>
<p>http://www.vorteximmersion.com</p>
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		<title>Augmented Reality Cinema: Watch Movies Scenes That Were Filmed In Your Location</title>
		<link>http://www.immersivetech.org/applications/art-entertainment/augmented-reality-cinema-watch-movies-scenes-that-were-filmed-in-your-location/</link>
		<comments>http://www.immersivetech.org/applications/art-entertainment/augmented-reality-cinema-watch-movies-scenes-that-were-filmed-in-your-location/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 16:14:32 +0000</pubDate>
		<dc:creator>CaseyG</dc:creator>
				<category><![CDATA[Art & Entertainment]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Movies & Entertainment]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3902</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/augmented-reality-cinema-watch-movies-scenes-that-were-filmed-in-your-location/' addthis:title='Augmented Reality Cinema: Watch Movies Scenes That Were Filmed In Your Location '  ><a class="addthis_counter"></a></div><iframe width="460" height="292" src="http://www.youtube.com/embed/R6c1STmvNJc?rel=0" frameborder="0" allowfullscreen></iframe>

Have you ever been in a place that you know you have seen before, even though you literally have not been  within miles of the location? Augmented Reality Cinema is soon going to have the solution to your problem available on your mobile device. [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/augmented-reality-cinema-watch-movies-scenes-that-were-filmed-in-your-location/' addthis:title='Augmented Reality Cinema: Watch Movies Scenes That Were Filmed In Your Location '  ><a class="addthis_counter"></a></div><p style="text-align: center;"><iframe width="560" height="349" src="http://www.youtube.com/embed/R6c1STmvNJc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Have you ever been in a place that you know you have seen before, even though you literally have not been within miles of the location? Augmented Reality Cinema is soon going to have the solution to your problem available on your mobile device. After first figuring out your location, this app promises that it can show you scenes from movies that were filmed right where you are standing. Although not a true augmented reality where the characters would be laid over what your camera is seeing, you will be able to view the clip on your cell phone or tablet while visualizing where things occurred in the actual scenery around you.</p>
<p>Theoretically, it should be able to also point you in the direction of where different portions were filmed or display a database of locations near by so that users can get their fix. The video only depicts UK locations so hopefully support for US locations will be added if the concept materializes.</p>
<p>The video is copyrighted by Augmented Reality Cinema: http://www.augmentedrealitycinema.com<!-- PHP 5.x --></p>
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		<title>Devo&#8217;s New Interactive Music Video, by Social Animal</title>
		<link>http://www.immersivetech.org/applications/art-entertainment/devos-new-interactive-music-video-by-social-animal/</link>
		<comments>http://www.immersivetech.org/applications/art-entertainment/devos-new-interactive-music-video-by-social-animal/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 02:34:38 +0000</pubDate>
		<dc:creator>Tim Wut</dc:creator>
				<category><![CDATA[Art & Entertainment]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Movies & Entertainment]]></category>
		<category><![CDATA[360 degree]]></category>
		<category><![CDATA[devo]]></category>
		<category><![CDATA[interactive media]]></category>
		<category><![CDATA[social animal]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3781</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/devos-new-interactive-music-video-by-social-animal/' addthis:title='Devo&#8217;s New Interactive Music Video, by Social Animal '  ><a class="addthis_counter"></a></div><object width="420" height="266"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="wmode" value="transparent" /><param name="movie" value="http://download.wbr.com/devo/videowidget/devo.swf" /><embed type="application/x-shockwave-flash" width="420" height="266" src="http://download.wbr.com/devo/videowidget/devo.swf" allowfullscreen="true" allowscriptaccess="always" wmode="transparent"></embed></object>  I'm not sure when the last time I listened to a Devo track was, but the occasion comes up on a handful of occasions, say when I'm surfing on MTV and they're playing some old 1980's highlight reels from past awards shows, or the odd documentary or two on music from the fairer sex decade (where big hair and makeup was a-ok).  And... well, I guess that's about it.  Today's stumble re-introduced them to me.  The playful half-sing along vocals, wailing synths, and guitar riffs brought me back a couple of decades, however... the video.  The video gives a pretty big glimpse of the future of interactive media; immediately bringing me to the present and looking to the future[...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/devos-new-interactive-music-video-by-social-animal/' addthis:title='Devo&#8217;s New Interactive Music Video, by Social Animal '  ><a class="addthis_counter"></a></div><p><object width="640" height="322">I&#8217;m not sure when the last time I listened to a Devo track was, but the occasion comes up on a handful of occasions, say when I&#8217;m surfing on MTV and they&#8217;re playing some old 1980&#8242;s highlight reels from past awards shows, or the odd documentary or two on music from the fairer sex decade (where big hair and makeup was a-ok).  And&#8230; well, I guess that&#8217;s about it.  Today&#8217;s stumble re-introduced them to me.  The playful half-sing along vocals, wailing synths, and guitar riffs brought me back a couple of decades, however&#8230; the video.  The video gives a pretty big glimpse of the future of interactive media; immediately bringing me to the present and looking to the future.</object></p>
<p>The video, shot by the <a href="http://www.socialanimal.tv/">Social Animal</a> team (with the SA9 360 degree camera) allows the viewer to fully interact with the video by scrolling through the 360 degree plain.  Neat and novel, but already done by Will.I.Am on a Black Eyed Peas song.  The added dimension here though, is the ability to purchase certain items and clothing you see in the video.  Immediately, scenes from Minority Report when Tom Cruise is walking through the interactive mall are spurred in my head.  One of the first examples that I&#8217;ve personally seen of shopping inter-mixing with an otherwise passive activity of video watching, it makes us wonder how close we to that scene from Minority Report.</p>
<p>Either way, enjoy the cheeky Devo track called &#8220;What We Do&#8221; and equally quirky video.  Their album, <em><strong><a href="http://itunes.apple.com/us/album/something-for-everybody/id375622399">Something For Everybody</a></strong></em> will be their first album release in 20 some odd years.  What a way to display their forward thinking!</p>
<p><object width="640" height="322"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="wmode" value="transparent" /><param name="movie" value="http://download.wbr.com/devo/videowidget/devo.swf" /><embed type="application/x-shockwave-flash" width="640" height="322" src="http://download.wbr.com/devo/videowidget/devo.swf" allowfullscreen="true" allowscriptaccess="always" wmode="transparent"></embed></object><!-- PHP 5.x --></p>
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		<title>Immersive Cocoon &#8220;2011&#8243;</title>
		<link>http://www.immersivetech.org/applications/art-entertainment/immersive-cocoon-2011/</link>
		<comments>http://www.immersivetech.org/applications/art-entertainment/immersive-cocoon-2011/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 15:00:11 +0000</pubDate>
		<dc:creator>Albert C. Lai</dc:creator>
				<category><![CDATA[Art & Entertainment]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Movies & Entertainment]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3748</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/immersive-cocoon-2011/' addthis:title='Immersive Cocoon &#8220;2011&#8243; '  ><a class="addthis_counter"></a></div><iframe src="http://player.vimeo.com/video/21465475?title=0&#38;byline=0&#38;portrait=0" width="425" height="239" frameborder="0"></iframe>

We're excited to see this follow up teaser video on the <a href="http://www.i-cocoon.com/index.php#/teaser">Immersive Cocoon</a> concept, but left desiring to see much more. I-Cocoon is an immersive and naturally intuitive digital dome experience that provides an entirely new interface to interact with technology in a three dimensional space.  The Immersive Cocoon's design was conceptualized by <a href="http://www.nau.coop/">NAU</a>, lead by Tino Shaedler a production [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/applications/art-entertainment/immersive-cocoon-2011/' addthis:title='Immersive Cocoon &#8220;2011&#8243; '  ><a class="addthis_counter"></a></div><p><iframe src="http://player.vimeo.com/video/21465475?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>We&#8217;re excited to see this follow up teaser video on the <a href="http://www.i-cocoon.com/index.php#/immersive-cocoon-concept/ImmersiveCocoonConceptPG01E">Immersive Cocoon</a> concept, but left desiring to see much more. I-Cocoon is an immersive and naturally intuitive digital dome experience that provides an entirely new interface to interact with technology in a three dimensional space.  The Immersive Cocoon&#8217;s design was conceptualized by <a href="http://www.nau.coop/">NAU</a>, lead by Tino Shaedler a production designer, art director and trained architect. The film is produced by <a href="http://www.oliverzeller.com/">Oliver Zeller</a>, demonstrates the idea behind an intuitive multi-sensory experience in a setting inspired by Stanley Kubrick&#8217;s 2001: A Space Odyssey.</p>
<p>At the core of Immersive Cocoon is a 3D motion tracking system developed by John Underkoffler, a former fellow of the MIT Media Lab, inspired by the technology seen in Steven Spielberg&#8217;s Minority Report. This system would track body positions utilizing a series of motion tracking cameras and floor pad sensors. </p>
<p>Monitoring these points allows realistic motion of the user to be recreated in virtual space and lets the user navigate menus through predetermined hand gestures or voice commands. These movements are fed through compact processor units in the base, and the visual output on the LED display domes is refreshed instantly. Users can fight a kung-fu game or swim through a sea of jellyfish, with the display responding in real-time with surround vision.<!-- PHP 5.x --></p>
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		<title>Sprint HTC Evo 3D Phone &#8211; 3D now mobile</title>
		<link>http://www.immersivetech.org/media/movies-entertainment/sprint-htc-evo-3d-phone-3d-now-mobile/</link>
		<comments>http://www.immersivetech.org/media/movies-entertainment/sprint-htc-evo-3d-phone-3d-now-mobile/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 06:05:08 +0000</pubDate>
		<dc:creator>kevin</dc:creator>
				<category><![CDATA[Displays]]></category>
		<category><![CDATA[Movies & Entertainment]]></category>
		<category><![CDATA[Perception]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3751</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/media/movies-entertainment/sprint-htc-evo-3d-phone-3d-now-mobile/' addthis:title='Sprint HTC Evo 3D Phone &#8211; 3D now mobile '  ><a class="addthis_counter"></a></div><iframe title="YouTube video player" width="425" height="269" src="http://www.youtube.com/embed/JSuD45mRl_o?rel=0" frameborder="0" allowfullscreen></iframe>

When you can capture 3D videos &#038; photos and play them back at the palm of your hand without the need for glasses, you know the era of 3D is real this time around. Sprint and HTC recently unveiled the Evo 3D, successor to the Evo 4G. It packs dual core 1.2 GHz Snapdragon processor, [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/media/movies-entertainment/sprint-htc-evo-3d-phone-3d-now-mobile/' addthis:title='Sprint HTC Evo 3D Phone &#8211; 3D now mobile '  ><a class="addthis_counter"></a></div><p><iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/JSuD45mRl_o?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>When you can capture 3D videos &#038; photos and play them back at the palm of your hand without the need for glasses, you know the era of 3D is real this time around. Sprint and HTC recently unveiled the Evo 3D, successor to the Evo 4G. It packs dual core 1.2 GHz Snapdragon processor, 1GB Ram, dual 5 mega-pixel 3D cameras, and a 4.3 inch glasses free 3D display. This phone is the talk of the town while not only offering the ability to experience 3D on a mobile device without the need for glasses but its been reported the processing power beat everything else on the market according to benchmark tests . It will be the first device pre-loaded with a Blockbuster On Demand application with access to 3D movie titles. </p>
<p>Expect the phone to release sometime around summer and to get updates on the Evo 3D visits <a href="http://www.htc.com/us/products/evo3d-sprint#overview">Sprint&#8217;s website</a>.</p>
<p>Phone Features:</p>
<p>Dual core 1.2GHz processor<br />
4.3” 3D qHD (540×960) sLCD display<br />
4G WiMAX technology<br />
Dual 5 megapixel main 3D cameras<br />
Android 2.3 with latest HTC Sense<br />
Front-facing 1.3 megapixel camera<br />
DLNA and HDMI (MHL) video output<br />
1730mAh Li-Ion battery<br />
Dual microphones for noise suppression<br />
Digital compass, G-Sensor, Light sensor, GPS/AGPS</p>
<p><a href="http://www.immersivetech.org/media/movies-entertainment/sprint-htc-evo-3d-phone-3d-now-mobile/attachment/htc-evo-3d-back-2/" rel="attachment wp-att-3753"><img src="http://www.immersivetech.org/wp-content/uploads/htc-evo-3d-back1.jpg" alt="htc evo 3d back1 Sprint HTC Evo 3D Phone   3D now mobile" title="Sprint HTC Evo 3D" width="630" height="315" class="aligncenter size-full wp-image-3753" /></a><!-- PHP 5.x --></p>
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		<title>BrainGate neural interface system reaches 1,000-day performance milestone</title>
		<link>http://www.immersivetech.org/academic/braingate-neural-interface-system-reaches-1000-day-performance-milestone/</link>
		<comments>http://www.immersivetech.org/academic/braingate-neural-interface-system-reaches-1000-day-performance-milestone/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 15:00:09 +0000</pubDate>
		<dc:creator>Albert C. Lai</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Brain-Computer Interfaces (BCI)]]></category>
		<category><![CDATA[Medical]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.immersivetech.org/?p=3713</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/academic/braingate-neural-interface-system-reaches-1000-day-performance-milestone/' addthis:title='BrainGate neural interface system reaches 1,000-day performance milestone '  ><a class="addthis_counter"></a></div><img src="http://www.immersivetech.org/wp-content/uploads/BrainGate1_2.jpg" width="180" style="float:right;" />

An investigational implanted system being developed to translate brain signals toward control of assistive devices has allowed a woman with paralysis to accurately control a computer cursor at 2.7 years after implantation, providing a key demonstration that neural activity can be read out and converted into action for an unprecedented length of time. [...]]]></description>
			<content:encoded><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://www.immersivetech.org/academic/braingate-neural-interface-system-reaches-1000-day-performance-milestone/' addthis:title='BrainGate neural interface system reaches 1,000-day performance milestone '  ><a class="addthis_counter"></a></div><div style="font-size: 10px; width: 361px; float: right; margin: 5px; padding: 5px; background-color: #efece4;"><img class="imagecache imagecache-ursa_feature_image" src="http://www.immersivetech.org/wp-content/uploads/BrainGate1_2.jpg" alt="BrainGate1 2 BrainGate neural interface system reaches 1,000 day performance milestone" width="361" height="450" title="BrainGate neural interface system reaches 1,000 day performance milestone" />&nbsp;</p>
<div class="caption"><strong class="image-title">Expanding the power of thought</strong> <span class="image-description">The implantable BrainGate neural interface can detect and record brain signals, allowing persons who have lost the use of arms and legs to have point-and-click control of a computer. A BrainGate device has remained functional for 2.7 years (1,000 days).</span> <em class="credit">Credit: BrainGate Collaboration</em></div>
</div>
<div class="intro">
<div>An investigational implanted system being developed to translate brain signals toward control of assistive devices has allowed a woman with paralysis to accurately control a computer cursor at 2.7 years after implantation, providing a key demonstration that neural activity can be read out and converted into action for an unprecedented length of time.</div>
<div>
<p>
<strong>PROVIDENCE, R.I.</strong> [Brown University] — Demonstrating an important milestone for the longevity and utility of implanted brain-computer interfaces, a woman with tetraplegia using the investigational BrainGate* system continued to control a computer cursor accurately through neural activity alone more than 1,000 days after receiving the BrainGate implant, according to a team of physicians, scientists, and engineers developing and testing the technology at Brown University, the Providence VA Medical Center, and Massachusetts General Hospital (MGH). Results from five consecutive days of device use surrounding her 1,000th day in the device trial appeared online March 24 in the <a href="http://iopscience.iop.org/1741-2552/8/2/025027"><em>Journal of Neural Engineering.</em></a></p>
<p>“This proof of concept — that after 1,000 days a woman who has no functional use of her limbs and is unable to speak can reliably control a cursor on a computer screen using only the intended movement of her hand — is an important step for the field,” said Dr. Leigh Hochberg, a Brown engineering associate professor, VA rehabilitation researcher, visiting associate professor of neurology at Harvard Medical School, and director of the BrainGate pilot clinical trial at MGH.</p>
<p>The woman, identified in the paper as S3, performed two “point-and-click” tasks each day by thinking about moving the cursor with her hand. In both tasks she averaged greater than 90 percent accuracy. Some on-screen targets were as small as the effective area of a Microsoft Word menu icon.</p>
<div style="font-size: 10px; width: 504px; float: right; margin: 5px; padding: 5px; background-color: #efece4;"><img title="A brain-computer interface A woman with paralysis controls a computer cursor on a screen by the neural activity of intending to move it with her arm and hand. The woman, identified as S3, used the investigational BrainGate system more than 1,000 days after the device was implanted." src="http://www.immersivetech.org/wp-content/uploads/BrainGate2.img_assist_custom-500x288.jpg" alt="BrainGate2.img assist custom 500x288 BrainGate neural interface system reaches 1,000 day performance milestone" width="500" height="288" /><br />
<strong>A brain-computer interface</strong><br />
A woman with paralysis controls a computer cursor on a screen by the neural activity of intending to move it with her arm and hand. The woman, identified as S3, used the investigational BrainGate system more than 1,000 days after the device was implanted.“Our objective with the neural interface is to reach the level of performance of a person without a disability using a mouse,” said report lead author John Simeral, a VA researcher and assistant professor of engineering at Brown. “These results highlight the potential for an intracortical neural interface system to provide a person that has locked-in syndrome with reliable, continuous point-and-click control of a standard computer application.”</div>
<p>In each of S3’s two tasks, performed in 2008, she controlled the cursor movement and click selections continuously for 10 minutes. The first task was to move the cursor to targets arranged in a circle and in the center of the screen, clicking to select each one in turn. The second required her to follow and click on a target as it sequentially popped up with varying size at random points on the screen.</p>
<p><strong>From fundamental neuroscience to clinical utility</strong></p>
<p>Under development since 2002, the investigational BrainGate system is a combination of hardware and software that directly senses electrical signals produced by neurons in the brain that control movement. By decoding those signals and translating them into digital instructions, the system is being evaluated for its ability to give people with paralysis control of external devices such as computers, robotic assistive devices, or wheelchairs. The BrainGate team is also engaged in research toward control of advanced prosthetic limbs and toward direct intracortical control of functional electrical stimulation devices for people with spinal cord injury, in collaboration with researchers at the Cleveland FES Center.</p>
<p>The system is currently in pilot clinical trials, directed by Hochberg at MGH.</p>
<p>BrainGate uses a tiny (4&#215;4 mm, about the size of a baby aspirin) silicon electrode array to read neural signals directly within brain tissue. Although external sensors placed on the brain or skull surface can also read neural activity, they are believed to be far less precise. In addition, many prototype brain implants have eventually failed because of moisture or other perils of the internal environment.</p>
<p>“Neuroengineers have often wondered whether useful signals could be recorded from inside the brain for an extended period of time,” Hochberg said. “This is the first demonstration that this microelectrode array technology can provide useful neuroprosthetic signals allowing a person with tetraplegia to control an external device for an extended period of time.”</p>
<p><strong>Moving forward</strong></p>
<p>Device performance was not the same at 2.7 years as it was earlier on, Hochberg added. At 33 months fewer electrodes were recording useful neural signals than after only six months. But John Donoghue — VA senior research career scientist, Henry Merritt Wriston Professor of Neuroscience, director of the Brown Institute for Brain Science, and original developer of the BrainGate system — said no evidence has emerged of any fundamental incompatibility between the sensor and the brain. Instead, it appears that decreased signal quality over time can largely be attributed to engineering, mechanical or procedural issues. Since S3’s sensor was built and implanted in 2005, the sensor’s manufacturer has reported continual quality improvements. The data from this study will be used to further understand and modify the procedures or device to further increase durability.</p>
<p>“None of us will be fully satisfied with an intracortical recording device until it provides decades of useful signals,” Hochberg said. “Nevertheless, I’m hopeful that the progress made in neural interface systems will someday be able to provide improved communication, mobility, and independence for people with locked-in syndrome or other forms of paralysis and eventually better control over prosthetic, robotic, or functional electrical stimulation systems [stimulating electrodes that have already returned limb function to people with cervical spinal cord injury], even while engineers continue to develop ever-better implantable sensors.”</p>
<p>In addition to demonstrating the very encouraging longevity of the BrainGate sensor, the paper also presents an advance in how the performance of a brain-computer interface can be measured, Simeral said. “As the field continues to evolve, we’ll eventually be able to compare and contrast technologies effectively.”</p>
<p>As for S3, who had a brainstem stroke in the mid-1990s and is now in her late 50s, she continues to participate in trials with the BrainGate system, which continues to record useful signals, Hochberg said. However, data beyond the 1000th day in 2008 has thus far only been presented at scientific meetings, and Hochberg can only comment on data that has already completed the scientific peer review process and appeared in publication.</p>
<p>In addition to Simeral, Hochberg, and Donoghue, other authors are Brown computer scientist Michael Black and former Brown computer scientist Sung-Phil Kim.</p>
<p><strong>About the BrainGate collaboration</strong></p>
<p>This advance is the result of the ongoing collaborative BrainGate research at Brown University, Massachusetts General Hospital, and Providence VA Medical Center. The BrainGate research team is focused on developing and testing neuroscientifically inspired technologies to improve the communication, mobility, and independence of people with neurologic disorders, injury, or limb loss.</p>
<p>For more information, visit <a href="http://www.braingate2.org/">www.braingate2.org</a>.
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