Imaging science is playing an increasingly important role in all areas of education, in this case it is in the field of medicine. The Cornell Visualization Facility is the world's first high definition 3D virtual reality environment projected in a 3D CAVE environment. It uses the highest resolution blended images possible, projected on three walls and a walk-on floor. An interactive tracking device, worn by the primary user, coupled with a hand-held electronic wand to manipulate the images, allows multiple researchers to "move around" simultaneously within a three-dimensional data set or structure.
3D immersive technology at Cornell Medical enables visionary breakthroughs in biomedical research -- Vanessa Borcherding, System Administrator, Institute for Computational Biomedicine (ICB) at Weill Cornell provides an in-depth look at how Christie's 3D technology is utilized.
This method of research and learning certainly would make comprehension easier. Instead of trying to visualize mentally the molecule or compound you're working with you can see and handle it directly. How much easier is it ~see~ a driving route than it is to conceptualize or listen to someone discribe a route. In this instance, if pictures are worth a 1,000 words, this 3D CAVE system is worth a 1,000,000 words!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
Imagine getting your hands on King Tut's mummy? Researchers at the University of California, San Diego, have created a new – relatively – low-cost virtual reality device that allows users not only to see a three-dimensional image, but to 'feel' it too! The Heads-Up Virtual Reality device (or HUVR, pronounced 'hover')
couples a consumer 3D HDTV panel with a half-silvered mirror to project any graphic image onto the user's
hands and/or into the space surrounding them. With his or her head position tracked to generate the correct perspective view, the user maneuvers a touch-feedback (haptic) device to interact with the generated image, literally 'touching' the image's angles and contours as if it was a tangible three-dimensional object.
This is an excellent example of how different areas of immersive technology can come together to take steps towards blurring the line between the physical and virtual world!
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
For more news and videos on immersive technologies visit : www.immersivetech.org
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Later this month, and for the first time in the United States the RayModeler will be showcased at SIGGRAPH 2010 at the Los Angeles Convention Center July 25-29. Whether you are a developer, animator, gamer, educator and scientist or just interested in the latest 3D technology, head over to the Emerging Technologies section of the show and make sure to see the Sony display firsthand. Can you imagine how this kind of 3D technology will become part of our everyday lives.
Granted this is far from the type of hologram that we see from Star Wars, but it is definitely a step in the right direction. I wonder how much this will cost. Anyone care to make a venture as to how much they think this will cost or how much you'd be wiling to drop for this?
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
What is Virtual Reality (VR)? The Meddling Geniuses at ImmersiveTech break it down and explain it in plain simple English. There is more virutal reality around than you think. Granted we still have quite a way to go but every journey begins with a first step.
Virtual reality is a term that applies to computer-simulated environments that simulate places in the real world as well as imaginary ones. It takes your ~current~ reality and ~replaces~ it with a virtual one. The first widely accepted ~digital~ virtual reality was created by the US Air Force in 1966 as part of their flight simulation training, however traces of attempts to ~replace~ reality predating digital computing can be found as far back as the 1860's when 360 art through panoramic murals began to appear.
The world's first ever Immersive Technology Summit will be held at the Los Angeles Center Studios (LACS) on October 21st, 2010.
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Inition 3D has developed filming equipment that films in 3D live. Two different lenses on the same camera film at the same time. A few England rugby players explore its possibilities. Filming in 3D live will change the way sports fans experience games, events, and competitions. Viewers will be immersed into the opening ceremonies of major sports events using the special filming equipment.
Stadiums would definitely be in a pickle. But this is an amazing development to be able to feel like you're IN the game. The definition of "watching" and "being at places" would change so much. What would happen to stadiums and other places that depend on live viewing of events?
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