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	<title>Comments on: Augmented Reality Zombies on the Tegra</title>
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	<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/</link>
	<description>Simulated Reality, Virtual Worlds, Interactive Devices</description>
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		<title>By: DualRevolver</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-456</link>
		<dc:creator>DualRevolver</dc:creator>
		<pubDate>Wed, 19 Aug 2009 20:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-456</guid>
		<description>good job, but dosn&#039;t the tegra have higher capabilities?</description>
		<content:encoded><![CDATA[<p>good job, but dosn&#8217;t the tegra have higher capabilities?</p>
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		<title>By: AELatGT</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-455</link>
		<dc:creator>AELatGT</dc:creator>
		<pubDate>Sun, 16 Aug 2009 21:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-455</guid>
		<description>Higher capabilities?  How so?  What are you thinking about?

It&#039;s CPU is good, but still only an ARM.  In this demo, each of the Zombies and People are fully animated models with hundreds of polygons, with GPU-based skinning, etc.

Keep in mind that we&#039;re just doing simple, straight OpenGL, with not a ton of optimizations, and it&#039;s running at higher frame rates. Also, this is a tech demo, on a pre-release, so things like the Camera drivers are likely not optimized, etc.</description>
		<content:encoded><![CDATA[<p>Higher capabilities?  How so?  What are you thinking about?</p>
<p>It&#8217;s CPU is good, but still only an ARM.  In this demo, each of the Zombies and People are fully animated models with hundreds of polygons, with GPU-based skinning, etc.</p>
<p>Keep in mind that we&#8217;re just doing simple, straight OpenGL, with not a ton of optimizations, and it&#8217;s running at higher frame rates. Also, this is a tech demo, on a pre-release, so things like the Camera drivers are likely not optimized, etc.</p>
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		<title>By: PCReloaded</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-454</link>
		<dc:creator>PCReloaded</dc:creator>
		<pubDate>Sun, 16 Aug 2009 12:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-454</guid>
		<description>Wow, amazing. Thumbs up for that game and the new technology of Nvidia Tegra.

One greeting.</description>
		<content:encoded><![CDATA[<p>Wow, amazing. Thumbs up for that game and the new technology of Nvidia Tegra.</p>
<p>One greeting.</p>
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		<title>By: fuziwuzi</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-453</link>
		<dc:creator>fuziwuzi</dc:creator>
		<pubDate>Fri, 14 Aug 2009 12:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-453</guid>
		<description>i am assuming he doesn&#039;t realise it&#039;s the cutting edge for portable technology. i remember seeing over videos of tegra doing 3d, and it was awesome.

i am so so surprised that portable tech can do this, i would have expected something like for another 3 or so years. how far is it off release? i haven&#039;t even seen tegra hardware advertised for sale. but i am liking the look of the new ion platform though.</description>
		<content:encoded><![CDATA[<p>i am assuming he doesn&#8217;t realise it&#8217;s the cutting edge for portable technology. i remember seeing over videos of tegra doing 3d, and it was awesome.</p>
<p>i am so so surprised that portable tech can do this, i would have expected something like for another 3 or so years. how far is it off release? i haven&#8217;t even seen tegra hardware advertised for sale. but i am liking the look of the new ion platform though.</p>
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		<title>By: ROSENKRIEGER360</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-452</link>
		<dc:creator>ROSENKRIEGER360</dc:creator>
		<pubDate>Fri, 14 Aug 2009 02:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-452</guid>
		<description>Okay call me a bit lazy but I just don&#039;t get it.

I mean I see how it is being used and it does look interesting, but WHY would I would to point a device at something on my table to then see stuff happening on the device?!?

Why not play the game inside the device 100% ?! What is the use of  playboard on the table and the combination of both?!</description>
		<content:encoded><![CDATA[<p>Okay call me a bit lazy but I just don&#8217;t get it.</p>
<p>I mean I see how it is being used and it does look interesting, but WHY would I would to point a device at something on my table to then see stuff happening on the device?!?</p>
<p>Why not play the game inside the device 100% ?! What is the use of  playboard on the table and the combination of both?!</p>
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		<title>By: RichardFASmith</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-451</link>
		<dc:creator>RichardFASmith</dc:creator>
		<pubDate>Tue, 11 Aug 2009 23:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-451</guid>
		<description>This is the beginning of proper virtual reality games, where say you might wear a headset, and your walking in real life would move you in the game. That&#039;s just one possibility, but what this could lead to would turn the Playstation 3 into a relic.</description>
		<content:encoded><![CDATA[<p>This is the beginning of proper virtual reality games, where say you might wear a headset, and your walking in real life would move you in the game. That&#8217;s just one possibility, but what this could lead to would turn the Playstation 3 into a relic.</p>
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		<title>By: draper3000</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-450</link>
		<dc:creator>draper3000</dc:creator>
		<pubDate>Tue, 11 Aug 2009 19:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-450</guid>
		<description>gonna be very very cool, if it gets implemented in the next generation iphone. Supposedly the hardware is going to be in it.
Camera with video support,
Compass, which knows its position in 360 degrees, up down side ways etc...(sure there not just called a compass).
Plus it has GPS, so in theory you could get games implemented like those shown on the gadget show in the UK.</description>
		<content:encoded><![CDATA[<p>gonna be very very cool, if it gets implemented in the next generation iphone. Supposedly the hardware is going to be in it.<br />
Camera with video support,<br />
Compass, which knows its position in 360 degrees, up down side ways etc&#8230;(sure there not just called a compass).<br />
Plus it has GPS, so in theory you could get games implemented like those shown on the gadget show in the UK.</p>
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		<title>By: AELatGT</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-449</link>
		<dc:creator>AELatGT</dc:creator>
		<pubDate>Sat, 08 Aug 2009 12:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-449</guid>
		<description>While it&#039;s not completely obvious from the video, one of the key points of handheld AR is the direct control you have of the camera.  Since you can move it around &quot;naturally&quot;, you get then focus your mental and physical effort on control other aspects of the game.

Only part of what you see is &quot;virtual&quot;  -- you are still seeing the physical gameboard, which gives you a kind of &quot;grounding&quot; in the world that makes it easy to think and play in the larger world (not just on the small screen).</description>
		<content:encoded><![CDATA[<p>While it&#8217;s not completely obvious from the video, one of the key points of handheld AR is the direct control you have of the camera.  Since you can move it around &#8220;naturally&#8221;, you get then focus your mental and physical effort on control other aspects of the game.</p>
<p>Only part of what you see is &#8220;virtual&#8221;  &#8212; you are still seeing the physical gameboard, which gives you a kind of &#8220;grounding&#8221; in the world that makes it easy to think and play in the larger world (not just on the small screen).</p>
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	<item>
		<title>By: alvaroespinarivera</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-448</link>
		<dc:creator>alvaroespinarivera</dc:creator>
		<pubDate>Fri, 07 Aug 2009 23:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-448</guid>
		<description>Cause IT IS Augmented Reality, it requieres the paper with the data to emulate the 3d envioremnt or character.. DUMB ASS.</description>
		<content:encoded><![CDATA[<p>Cause IT IS Augmented Reality, it requieres the paper with the data to emulate the 3d envioremnt or character.. DUMB ASS.</p>
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		<title>By: DualRevolver</title>
		<link>http://www.immersivetech.org/perception/augmented-reality/augmented-reality-zombies-on-the-tegra/#comment-447</link>
		<dc:creator>DualRevolver</dc:creator>
		<pubDate>Tue, 04 Aug 2009 14:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.immersivetech.org/?p=413#comment-447</guid>
		<description>i got the reply and now that i read it... i don&#039;t quite know what i was thinking.</description>
		<content:encoded><![CDATA[<p>i got the reply and now that i read it&#8230; i don&#8217;t quite know what i was thinking.</p>
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